Stuck in Jawbone

Where did the missing mage go? What does the little ghost boy want? Where did all those ghouls in the sewer come from? How does the factory mass-produce enchanted gadgets? Why won’t the sheriff pursue the intruders who attacked her daughter?

What is wrong with this town?

It’s time to uncover the dark secrets hidden beneath Jawbone’s less-than-pristine snow. Get embroiled in local dramas. Hunt monsters in the sewer. Take up the retired swordsman’s challenge to a duel. Help that nice young mage find their lost brother. Go see the ghost who appears in the graveyard every night. Or grab your silver bullets and wooden stakes and head on out to the haunted temple.

The Module

Stuck in Jawbone is a Weird West mystery adventure for use with Dungeon World, but should be fairly easy to adapt to the rule system of your choice. It can be played as a campaign starter or a 3 to 5-session self-contained adventure. The central mystery has several possible entry points and intertwined paths that provide interesting challenges for all playbooks. There’s plenty to do, and splitting the party is highly recommended.


  • Version 0.9 May 6, 2020 1:05 pm
    It’s been a long time since I’ve updated this one, but Stuck in Jawbone now has a few more NPCs, more clues (and better organized lists of them), an introduction, a table for converting stats to u...
  • No more ugly borders! (Minor bug fix.) August 30, 2019 7:54 pm
    I opened the latest pdf file in Foxit Reader and noticed something: big ugly boxes around many (but oddly not all) of the links! That's what I get for not checking it in more apps before uploading. An...
  • Stuck in Jawbone v0.8 August 27, 2019 2:58 am
    Here's the August update of Stuck in Jawbone. And it's still August, so it's technically not even late! Changes include some rearranging of people, places, and things, pruning redundant text, clarifyi...
  • Version 0.8 coming soon, but not today. August 23, 2019 10:10 pm
    Almost done with v0.8! This version is mostly about making the section organization more consistent and navigable, clarifying and tightening the text. It's not going to look very different; I'm still...
  • Gauntlet Playtest 2: Open Table Stress Test August 4, 2019 5:05 pm
    After the first playtest in June, I immediately started another month-long series on the Gauntlet. My players this time were Tom , Scot , Patrick, Adam, Will , Alex , and Brendan. Yes, that's seven pl...
  • Playtesting Jawbone on the Gauntlet July 29, 2019 2:08 am
    By June, I had an actual complete draft of the module, and I decided to playtest it on the Gauntlet , a gaming community I've been playing with for a while. I was a little intimidated to run a game th...
  • Stuck in Jawbone public beta! July 22, 2019 4:45 am
    Happy to announce that the first public beta of Stuck in Jawbone is available for download! Version 0.7.20 isn't beautiful, but it's playable, and I think I've caught most of the typos. If you use i...
  • First playtest with Dungeon World June 22, 2019 3:10 am
    The problem with playtesting a mystery module is that you have to keep getting new people to play it, which meant that sooner or later I was going to have to GM this thing for total strangers. So I de...
  • Playtest with 5E June 5, 2019 1:55 pm
    I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd overlooked. This was also my first "beta" pl...

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